Sunday, August 12, 2007

Some NPC Outlines

Emperor Anakin Skywalker: Jedi 7/Jedi Knight 5/ace pilot 2/Sith apprentice 1/Master Kinsei 5 – CL 20

Jedi Master Shaak Ti: Jedi 7/Jedi Knight 5/Jedi Master 5 – CL 17

Grand Admiral Thrawn: Noble 6/Soldier 1/Officer 9 – CL 16

Boba Fett, Mandalore: Soldier 3/Noble 5/Officer 6 – CL 14

Prince Xizor: Noble 4/Scoundrel 3/Crime Lord 6 – CL 13

Jedi Master Ferus Olin: Jedi 6/Soldier 1/Jedi Knight 5/Jedi Master 1 – CL 13

Crown Prince Luke Skywalker: Jedi 7/Kinsei Honor Guard 3 – CL 10

Princess Leia Skywalker: Jedi 4/Noble 3/Kinsei Honor Guard 2 – CL 9

Captain Han Solo: Soldier 6/Noble 1/Elite Trooper 2 – CL 9

Chewbacca Ordo, Mandalorian Commando: Scout 5/Soldier 2/Gunslinger 1 – CL 8

Colonel Soontir Fel: Soldier 7/Ace Pilot 1 – CL 8

New Consumables

- Adrenal Alacrity
A shot of this enhancer provides a temporary boost in the dexterity of the
user. The effect wears off after a short time, and side effects are considered
minimal. Stim bonuses that affect the same statistic do not stack.
Primary Effect +2 Dexterity for 10 rounds Secondary Effect -1 step on the condition track when the primary effect wears off
Weight .5 kg Cost 250 credits

- Adrenal Stamina
A shot of this enhancer provides a temporary boost in the constitution of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
Primary Effect +2 Constitution for 10 rounds Secondary Effect -1 step on the condition track when the primary effect wears off
Weight .5 kg Cost 250 credits

- Adrenal Strength
A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
Primary Effect +2 Strength for 10 rounds Secondary Effect -1 step on the condition track when the primary effect wears off
Weight .5 kg Cost 250 credits

- Advanced Medpac
An advanced medpac contains an improved array of equipment for the treatment of wounds.
Effect provides a +5 bonus on Treat Injury rolls and allows one reroll
Weight 1 kg Cost 250 credits

- Antidote Kit
This kit contains wide-spectrum antidote hypospray injectors designed to neutralize all known poisons.
Effect provides a +5 bonus on Treat Injury rolls to remove a persistent condition caused by poison.
Weight .5 kg Cost 50 credits


- Hyper-Adrenal Alacrity
This model of alacrity stim uses a very powerful mixture of chemicals to produce an incredible increase in the dexterity of the user. Stim bonuses that affect the same statistic do not stack.
Primary Effect +4 Dexterity for 10 rounds Secondary Effect -1 persistent step on the condition track when the primary effect wears off
Weight .5 kg Cost 500 credits

- Hyper-Adrenal Stamina
Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack.
Primary Effect +4 Stamina for 10 rounds Secondary Effect -1 persistent step on the condition track when the primary effect wears off
Weight .5 kg Cost 500 credits

- Hyper-Adrenal Strength
More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.
Primary Effect +4 Strength for 10 rounds Secondary Effect -1 persistent step on the condition track when the primary effect wears off
Weight .5 kg Cost 500 credits

Life Support Pack
A life support pack contains dermal regenerators and other equipment for the treatment of wounds.
Effect provides a +5 bonus on Treat Injury rolls and allows two rerolls
Weight 1 kg Cost 500 credits