Sunday, August 12, 2007

New Consumables

- Adrenal Alacrity
A shot of this enhancer provides a temporary boost in the dexterity of the
user. The effect wears off after a short time, and side effects are considered
minimal. Stim bonuses that affect the same statistic do not stack.
Primary Effect +2 Dexterity for 10 rounds Secondary Effect -1 step on the condition track when the primary effect wears off
Weight .5 kg Cost 250 credits

- Adrenal Stamina
A shot of this enhancer provides a temporary boost in the constitution of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
Primary Effect +2 Constitution for 10 rounds Secondary Effect -1 step on the condition track when the primary effect wears off
Weight .5 kg Cost 250 credits

- Adrenal Strength
A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.
Primary Effect +2 Strength for 10 rounds Secondary Effect -1 step on the condition track when the primary effect wears off
Weight .5 kg Cost 250 credits

- Advanced Medpac
An advanced medpac contains an improved array of equipment for the treatment of wounds.
Effect provides a +5 bonus on Treat Injury rolls and allows one reroll
Weight 1 kg Cost 250 credits

- Antidote Kit
This kit contains wide-spectrum antidote hypospray injectors designed to neutralize all known poisons.
Effect provides a +5 bonus on Treat Injury rolls to remove a persistent condition caused by poison.
Weight .5 kg Cost 50 credits


- Hyper-Adrenal Alacrity
This model of alacrity stim uses a very powerful mixture of chemicals to produce an incredible increase in the dexterity of the user. Stim bonuses that affect the same statistic do not stack.
Primary Effect +4 Dexterity for 10 rounds Secondary Effect -1 persistent step on the condition track when the primary effect wears off
Weight .5 kg Cost 500 credits

- Hyper-Adrenal Stamina
Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack.
Primary Effect +4 Stamina for 10 rounds Secondary Effect -1 persistent step on the condition track when the primary effect wears off
Weight .5 kg Cost 500 credits

- Hyper-Adrenal Strength
More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.
Primary Effect +4 Strength for 10 rounds Secondary Effect -1 persistent step on the condition track when the primary effect wears off
Weight .5 kg Cost 500 credits

Life Support Pack
A life support pack contains dermal regenerators and other equipment for the treatment of wounds.
Effect provides a +5 bonus on Treat Injury rolls and allows two rerolls
Weight 1 kg Cost 500 credits

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